


If you really want something robust where you can have 5+ walking frames and potentially even different frame counts based on the object in question (7 frames for walking, 3 for vehicles, 5 for ships) then you may want another engineĪs far as animations for a cutscene, where I'm assuming you're going to have animation not normally seen under player control, then it's no real different than any other sprite based system where you tell it to play these particular frames in this particular sequence. It's a feature to have those decisions made for you. Simplified animation means Alice and Bob, who have the artistic skills of a particularly talented rock, stand a greater chance of actually creating custom art for their game, especially as they don't have to worry about tweaking how animation works or worrying if they should use 3 or 4 frames and if it should be a 123123 or 12321 pattern or. Searching terms like "RPGMaker MV animation frames increase" or "RPGMaker MV Walking animation frames" will give you plugins to add more framesīut - again - the three frame limit is not a bug - it's a feature. If you want to use more than three frames on a 12321 pattern, you'll need a plugin to adjust them. Public static LocString LIGHTNESS = "There is enough " + UI.FormatAsLink( "Light", "LIGHT") + " for this Duplicant to see.How am I supposed to deal with these shortcomings?įirst and foremost, RPGMaker is designed to be an entry level engine, which means the vast majority of the decisions are made for you - decisions like how animation frames work. Public static LocString DARKNESS = "There's too little " + UI.FormatAsLink( "Light", "LIGHT") + " for this Duplicant to see." I should make sure my Duplicants have plenty of " + UI.FormatAsLink( "Light", "LIGHT") + " to keep their eyes unstrained and their " + UI.FormatAsLink( "Stress", "STRESS") + " low." Public static LocString LIGHTOPINION = "Duplicants are drawn to lit places, and dislike being in the dark. Public static LocString TOILETWALLSSTANDARD = "Restroom is enclosed by walls and doors." Public static LocString TOILETWALLSMISSING = "Restroom is missing walls or doors."

Public static LocString ROOMWALLSSTANDARD = "Room is enclosed by walls and doors." Public static LocString ROOMWALLSMISSING = "Room is missing walls or doors." Public static LocString TOILETWALLSOPINION = "Duplicants like a little privacy when they do their biz.\nUse wall tiles and doors to build more comfortable Washrooms for them." Public static LocString MESSHALLWALLSOPINION = "Duplicants don't find bare rock face very inviting.\nUse wall tiles and doors to build more comfortable Mess Halls for them." Public static LocString ROOMWALLSOPINION = "Duplicants don't find bare rock face very inviting.\nUse wall tiles and doors to build more comfortable Rooms for them." As far as I know, there are barely any real good insect character sprite sheets, and most Ive found were way too fancy.
